2020/01/17

Destiny 2: Enter the New Crucible!

The Crucible

In Destiny's eighth season, titled "Season of the Undying," the long-running Crucible has been given a massive design overhaul.

Changes from Season 7

- Playlist revamp. Quickplay and Competitive modes deleted.
- The matchmaking settings for all playlists have been adjusted.
- In 6v6, multiple teammates are now able to pick up Heavy Weapon ammo.
- Several new maps added.
- Losing no longer lowers Glory Rank.
- Losing decreases your Win Streak instead of completely resetting it.
 
This area will cover the latest Crucible info, including the above changes and more.

Index

Use the links below to jump to your topic of choice.

What is the Crucible?

Here, Guardians prepare for combat in the field, utilizing guns, grenades, Supers, and more to fight their way through an intense training program.
That's the Crucible in a nutshell. A variety of selectable playlists exist, from Casual to Ranked, and more. There is also a tantalizing array of Crucible-exclusive goodies, ranging from weapons to armor, and even "Pinnacle Weapons"—which come with special unlock conditions. Whether you're looking to raise your rank, rake in rewards, or just get in a good scrap—there's something for everyone here. So, what are you waiting for?

Conditions for Playing

- Speak to Lord Shaxx in the Tower.
 
Like Commander Zavala, Lord Shaxx is an accomplished Guardian known far and wide as a hero of the Twilight Gap. He runs the Crucible in order to cultivate the strength of budding Guardians. He also doubles as the Crucible announcer. Impress Shaxx with your performance and you're sure to hear some extra pep in his commentary.

Playlists/Game Modes

The Crucible features a wealth of playlists, including Control and Classic Mix. These include such game modes as "Defeat the Guardians," "Set/Disarm the Bomb," and many more. Below follows an explanation of each playlist and gametype.
*Note this section will be updated in accordance with any mid-season rule changes.

Playlists

Click on one of the below for more details.

Control

Control is the only selectable gametype here. Players compete for Valor Rank Points.

Control

You will fight enemies to secure three areas on the map. Even Guardians who have trouble obtaining kills can shine by helping gain territorial control.
 
Control of one area gains one point, as do kills. With control of two areas, kills garner two points—and three points with three areas (power plays). The first team to reach 150 points wins. Should the ten-minute time limit expire before then, the team with the most points will be declared the victor.

Rules

- Time Limit: 10 minutes
- Team Size: 6 vs 6
- Points Required to Win: 150
- Point System: Control of 1 area / 1 kill = +1 point, kills with control of 2 areas = +2 points, kills with control of 3 areas (power plays) = +3 points
- Revives: Unlimited. You cannot manually revive teammates, however.
- Heavy Weapon Ammo: Shared.
- Tips to Win: All areas will start off blank and unclaimed. Your objective is to seize control of as many areas as possible in order to boost your kill bonus. Therefore, maintaining control of claimed areas is vital to victory.
Though gaining control of an area with multiple Guardians will not multiply your point reward, capturing a territory goes quicker if you have up to three people doing it. Should hostiles be nearby, it is recommended you let one Guardian continue with the capture, while the others provide cover. Be sure not to bunch up. This leaves you vulnerable to a Super or Power Weapon barrage—which may potentially wipe out your entire team.

Weekly 6v6 Rotations

The game modes below are selected via weekly rotation.

- Clash
- Supremacy
- Mayhem
- Lockdown
- Showdown
- Countdown

 
The rules here are shared with Weekly 4v4 Rotations, the larger 6v6 team size being one obvious exception. Furthermore, Heavy Ammo is shared, ensuring each mode on this playlist delivers an epic, heavy-duty firefight. Valor Rank Points are earned here.

Clash

The rules of Clash are simple: Destroy the opposing Fireteam! That's it.
 
One point is awarded per kill. The first team to rack up 100 points wins. Alternatively, the team with the most points at the end of the ten-minute time limit wins.

Rules

- Time Limit: 10 minutes
- Points Required to Win: 100
- Point System: 1 kill = +1 point
- Revives: Unlimited. You cannot manually revive teammates, however.
- Heavy Weapon Ammo: Shared.
- Tips to Win: Good teamwork is crucial. When starting out, get a feel for the mode by shadowing a teammate—even gun down the same targets. Once you're more confident in your skills, try anticipating enemy behavior. Circling around for a pincer attack is often effective!

Supremacy

In addition to kills, this mode awards one extra point for each crest picked up from a fallen enemy.
Keep an allied crest out of hostile hands and you'll rob your foe of the bonus. If a teammate bites the dust, pick up the dropped crest to cover for him or her!

Rules

- Time Limit: 10 minutes
- Points Required to Win: 100
- Point System: 1 kill = +1 point, picking up an enemy crest = +1 point
- Revives: Unlimited. You cannot manually revive teammates, however.
- Heavy Weapon Ammo: Shared.
- Tips to Win: Picking up enemy crests while maintaining possession over your own forms the basis for victory. Therefore, in this mode, fighting in units of two or more is integral. Should a teammate go down, pick up the dropped crest without delay.
One advanced tactic is to hold off on picking up a dropped crest—using it to bait enemy Guardians into your team's line of fire. Remember: crest control is everything in this mode!

Mayhem

Supers, grenades, and Melee abilities charge with great speed here, in addition to Power ammo appearing frequently. Downing an opponent results in a point. Pull it off with either a grenade or Melee attack (skill) and you'll be awarded a bonus—bringing your point total to two. What's more, scoring a kill with a Power Weapon or Super will give two bonus points, bringing the total to a whopping three. This keeps the match moving along at a blistering pace.

Rules

- Time Limit: 8 minutes
- Points Required to Win: 125
- Point System: 1 kill = +1 point, kill with grenade or skill = +1 point, kill with Power Weapon or Super = +2 points
- Revives: Unlimited. You cannot manually revive teammates, however.
- Tips to Win: The best part of this mode is pulling off multiple Supers in a single match. Since they recharge almost instantly, why hold back? Staying on offense will be your greatest defense here. You can also employ the Super-neutralizing Shadowshot (Hunter) or the Suppressor Grenade (Titan) for effective results.

Lockdown

*The latest season 8 rules are currently waiting for confirmation.

Showdown

Achieving a score of ten during a round wins it. The first team to claim three rounds is the overall victor. As one kill awards one point, by extension, ten team kills will net ten—however, if a killed enemy is revived, the previously gained point will be retracted. The match spans four rounds. If 2v2, a no-revives "final showdown" will come into effect.

Rules

- Time Limit: 1 round = 2 minutes
- Rounds Required to Win: 3
- Revives: Unlimited. Teammates can be revived.
- Heavy Weapon Ammo: Not shared.
- Tips to Win: Even if a teammate should fall in battle, a quick revive will erase the point awarded to the opposition. Therefore, it's advised you move in packs, ready to resuscitate as needed. Note the reviving process leaves one wide open to attack. Be sure to cover any teammates on revive duty! The Titan's Barricade proves very handy in situations like these.

Countdown

In this mode, the use of bombs governs victory, in addition to kills. Matches are round-based, with each round seeing teams switch between attacking and defending. Victory of the round goes to the first team to meet all required win conditions.

Victory Conditions for Attacking Side: Plant the bomb in either of the two specified locations, and protect it until detonation. You can also win by wiping out all opposing team members.

Victory Conditions for Defending Side: Prevent the attackers from detonating the bomb until time runs out OR wipe them all out. An activated bomb can also be defused to earn the victory. Note that if the attackers plant the bomb and then are all killed, victory will not be awarded until the bomb is successfully defused.
 
Teams alternate between attacking and defending until one side wins six rounds.

Rules

- Time Limit: 1 round = 1 minute 30 seconds
- Points Required to Win: 6
- Point System: 1 round win = +1 point
- Revives: None. Teammates can be manually revived at a cost of 1 token per revival.
- Heavy Weapon Ammo: Shared.
- Tips to Win: Although Countdown allows for reviving teammates, it requires the use of tokens. Each Guardian receives one token at the start of each round. As the cost for one revive is one token, each Guardian can only bring back a single teammate from the brink of death. Furthermore, revives are only possible within seven seconds of getting downed. Move swiftly when needed. This game mode requires you to take into account a number of extra gameplay elements— from bomb-setting to defending, strategic revives, and more.

Weekly 4v4 Rotations

The game modes below are selected via weekly rotation.

- Clash
- Supremacy
- Mayhem
- Lockdown
- Showdown
- Countdown

 
For the most part, game modes and basic rules are shared with Weekly 6v6 Rotations—one obvious exception being the smaller 4v4 team size. Heavy Ammo is also not shared, emphasizing the importance of coordinated strategy. Players compete for Valor Rank Points.

Classic Mix

A random selection is made from the following game modes.

- Control
- Clash
- Supremacy

 
Classic Mix is a playlist which prioritizes quick matchmaking, much like Quickplay, a feature present through Season 7. Though player skill is taken into account, the main matchmaking criteria here is connection speed in order to generate matchups as efficiently as possible. The game rules are identical to Control and Weekly 6v6 Rotations. Players compete for Valor Rank Points.

Rumble

Rumble is the only selectable gametype. Players compete for Valor Rank Points.

Rumble

Simply put, this is a free-for-all. Everyone on the field is your enemy.
 
One point is awarded per kill. The first Guardian to reach 20 points is the winner. Should no one reach 20 points by the end of the time limit, the Guardian with the most points will be declared the victor.

Rules

- Time Limit: 8 minutes
- Team Size: 6
- Points Required to Win: 20
- Point System: 1 kill = +1 point
- Revives: Unlimited.
- Heavy Weapon Ammo: Not shared.
- Tips to Win: Whether you run and gun, or play it slow and safe is entirely up to your strategic preference. Since everyone on the map is a hostile, you're bound to end up in a frantic melee at some point. Do remember that while you're neatly lining up an enemy in your gun sights, someone could be doing the same to you from behind...

Survival

Survival is the only selectable gametype. Here, you play for Valor and Glory Rank Points.

Survival

This mode is a literal struggle to survive, as respawns (lives) are limited. Your aim is to exhaust the enemy's pool of lives in order to defeat them. The first team to win four rounds is the overall victor.
 
At the beginning of the round, each team will start off with four lives. These lives are shared, with one life exhausted for each Guardian defeated. Once a team's lives have been used up, no more respawns will be allowed for that team.
If a round's time limit of two minutes expires, it will enter into a one-minute overtime—introducing a capture point on the map. To net victory, a team must either conquer the capture point within the allotted time, or defeat all opposing team members.

Rules

- Time Limit: 1 round = 2 minutes
- Team Size: 3 vs 3
- Points Required to Win: 4
- Point System: 1 round win = +1 point
- Revives: Based on lives. Reviving teammates is not possible.
- Heavy Weapon Ammo: Not shared.
- Tips to Win: Victory hinges on your ability to maintain a healthy stock of lives. If you're playing with a party, coordinate with each other to integrate some team strategy, such as timing Supers, etc. This will make the fight easier.

Survival: Freelance

"Life Limit: Freelance" is the only selectable gametype. Here, you play for Valor and Glory Rank Points.

Survival: Freelance

Unlike traditional Survival, you cannot participate with a Fireteam. Rules and life-based respawns are all the same. The crux here is that you must coordinate with the team you are matched with on the spot.

Labs

This playlist offers Crucible fans an opportunity to test new game modes still in their experimental stages. Given they are still being worked on, the game modes themselves and the rules therein are subject to change mid-season. Players compete for Valor Rank Points.

Labs: Elimination

*The latest season 8 rules are currently waiting for confirmation.

Private Match

This playlist allows you to customize rules to your liking and fight the way you want. Valor and Glory points cannot be earned in this mode.
 
Settings such as the map, time limit, respawn time, and more are all at your discretion. Up to 12 players can join, making this a good opportunity for some friendly clan competition, or testing your skills against other individuals.

Valor/Glory Rank

The Crucible features two categories of rank, with your chosen playlist deciding which rank point types you will be fighting for. Let's explore the differences between the two.

Click each topic below for additional details.

Valor Rank
Valor Characteristics

- Can be earned for all playlists, except for Private Matches.
- Team victory earns 12 points, while defeat earns 10 points.
- These points only increase. Losing will not deplete them.
 
Completing weekly rotated playlists such as Control or Classic Mix allows you to earn Valor. Accrue enough points and your rank will rise. Since Valor never decreases, it affords Crucible newcomers a low-risk opportunity to play.

Rank Levels According to Points

Valor Rank

- Guardian
- Brave
- Heroic
- Fabled
- Mythic
- Legend

(0–49)
(50–349)
(350–699)
(700–1149)
(1150–1799)
(1800–2000)

*Each rank contains three sub-ranks (I–III).

Rank Reset

Once you have achieved the rank of Legend and maxed out your points at 2000, you will be able to perform a rank reset. Though resetting will return your rank to Guardian, you will be given a massive reward in exchange. It's recommended you take advantage of this feature whenever possible.

How to Reset Your Rank

1. Open the Director screen.
2. Select the Crucible icon.
3. Highlight any playlist other than Survival or Survival: Freelance.
4. Select "Reset Valor Rank."

Win Streak

Consecutive victories in the Crucible will boost your Win Streak by one for each victory.
Points bestowed for an increasing Win Streak are upped in increments of five, like so:

- Win Streak of 0: 12 points
- Win Streak of 1: 17 points
- Win Streak of 2: 22 points
- Win Streak of 3: 27 points
- Win Streak of 4: 32 points
- Win Streak of 5: 37 points
 
Win Streak bonuses are awarded for up to a streak of 5, while losing reduces your streak by 2.

Glory Rank
Glory Characteristics

- Glory Rank Points can only be earned in the Survival and Survival: Freelance gametypes.
- The amount of points gained or lost fluctuates according to your current rank.
- Rank will not be reduced even if your point count does.
 
Like Valor, an increased Glory rank rewards you with Crucible-exclusive weapons and gear. The greatest differing factor here is that losing results in your point count dropping. This might lead people to wonder why one would ever choose Glory rank over Valor. Such doubts will be quickly dispelled with the term Pinnacle Weapons. These include the Luna's Howl, Recluse and Mountaintop, supremely powerful armaments gained by fulfilling such conditions as reaching Fabled rank, etc. The weapon you're after will provide all the incentive you need to accrue Glory.

Rank Levels According to Points

Glory Rank

- Guardian
- Brave
- Heroic
- Fabled
- Mythic
- Legend

0–199
200–1049
1050–2099
2100–3499
3500–5449
5450–5500

*Each rank contains three sub-ranks (I–III).

Win Streak

Consecutive victories in the Crucible will boost your Win Streak by one for each victory.
The number of points you can acquire increases in proportion to your Win Streak.
Win Streak bonuses are awarded for up to a streak of 5, while losing reduces your streak by 2.

Weekly Bonuses

Weekly bonuses for your Glory Rank are allotted for up to three matches per week. The number of bonus points given differs according to rank. The higher your rank, the smaller the bonus.

Rewards

There are three basic kinds of rewards in the Crucible as well as ways to earn them.

- Finish a match.
  Glimmer, Crucible Tokens, Rare Gear, etc.
 
- Increase your Rank (includes sub-rank)
  Legendary Gear, etc.
 
- Complete a specific quest.
  Crucible Pinnacle Arsenal.
 
- Reward Examples:
  Some Legendary Gear includes weapons and gear that can only be obtained by participating in the Crucible. Among these are powerful weapons given upon completion of certain quests. In addition to their potency on the battlefield, these items serve as trophies for your hard work. If you're going to be fighting in the Crucible, you might as well strive to add them to your arsenal!

Parting Thoughts

Got all that? That about does it for the Crucible!
I'm sure you're ready to jump in and experience the fun first-hand, but before you do...

IMPORTANT

The Crucible is a place of training. Your opponents are not enemy invaders, but your fellow Guardians.
Should you triumph, don't cheapen your victory by insulting the losing side.
Win or lose—respect is the ultimate key to improvement.

This concludes our simple rundown of the new Crucible features.
We hope it will prove handy to eager Crucible challengers everywhere. And with that, go forth, Guardians!

*Some of the screenshots shown are from the Japanese version. The game is playable in English.